by Short Fuse 11/29/2016
Recently, a fast paced FPS VR shooter game called ConvictVR has become popular in China’s offline VR experience stores. 2P had the opportunity to interview with Frank Bloemendal, CEO at Shortfuse, to talk about the upcoming VR eSports game.
1. For the many fans who don’t know Shortfuse Game Studio, Could you introduce the company and its main projects?
Shortfuse is a VR game studio based in Xiamen focused on developing fun and immersive games for the VR industry. Our main project right now is a virtual reality PVP first person shooter called ConvictVR.
2. What’s the future strategic plan for Shortfuse Game Studio?
We want to stimulate the adoption of VR. It is a fantastic medium with so much potential. But for VR to become successful there must be good content. In China, VR has made an interesting development compared to the US. VR arcade are a social activities that you share with friends, where you compare your skills to others. Therefore with Shortfuse we want to focus on eSport and competition among friends. Making VR social instead of singleplayer enhances the experience so much!
3. Could you explain the PVP game modes, weapons and the maps in ConvictVR?
We will have 3 game modes in ConvictVR. Assault, King of the hill and Deathmatch . In Assault there are two teams. One team attacks and must destroy two objectives while the other team has to make sure they do not succeed. In king of the hill two teams battle for control of a central point in the map. The team that managed to control the central point till their score reaches 100% will win the match. In Deathmatch everybody is your enemy, you have to get as many points as possible to be the best.
4. When will ConvictVR be released in China? What updates can we expect after the first release?
Right now ConvictVR is available for Arcade halls to test the core of the game and give feedback. It will be released on December 15th. Compared to the beta version that is out now the new version will include a new map, the new game mode King of the hill, 2 new characters what also means new weapons to battle with and new tactics to beat the opponent!
5. How to avoid VR sickness and how to give the players the most immersive experience in a competitive VR game?
To avoid motion sickness we had to forget the way traditional games worked. We all love games like Counterstrike and crossfire. But in VR we do not have so much freedom. Basically anything camera related we cannot touch and we development our own unique teleportation system. Our special system allows you to move around fast and without thinking. So you can focus on how to beat your opponent. Which in my opinion is very important for immersion. You want the player to forget they are in VR so if they can focus on their objective and completely focus on their goal they will also forget that what they see is a simulation. The more primal part of the brain takes over haha.
6. What do you think is the most important element for VR eSports games? Graphic, competitiveness or Interaction?
If we think about eSport competitiveness is most important. For eSport it is important that training makes you actually better at the game and you want to be able to compare yourself to others. It is nice to have amazing graphics, but graphics alone does not make a game good. Without competitiveness it is not even worth having a competition.
7. What will Shortfuse do to make ConvictVR stand out from the rest VR eSports titles in the market?
Within the FPS genre we stand out due to our fast paced gameplay. All shooters right now are slower than us. Our players don’t have to concentrate on how to move around in the game. Instead they need to focus on what the best attack of defend tactic is. In addition to that they need to get skilled with their weapon. ConvictVR is not like traditional shooting games. If you have been trained in shooting in real life, you will have a massive advantage over other players. I myself have been able to play the game very often. In the beginning I barely made a headshot but after practice I became rather skilled. After this release we will not stop developing ConvictVR. We keep in touch with the arcade halls because we need to know what they and the players want. Together we can make ConvictVR even better than it already is.